Diddy kong racing krunch
- DIDDY KONG RACING KRUNCH PRO
- DIDDY KONG RACING KRUNCH CODE
- DIDDY KONG RACING KRUNCH SERIES
- DIDDY KONG RACING KRUNCH FREE
It's never visible in-game because it's always offscreen. It shows up in a level editor and seems to be related to animations.Ī camera that is used in cutscenes to represent where the actual camera is. Most likely was used when you completed both races and coin challenges.Ī graphic that was likely meant to be used in Spacedust Alley.Ī fan blade intended for the air vents in Spaceport Alpha.Īn earlier version of the Taj pad found in the hub world.Ī multicolored arrow. Player selection graphics rendered in a strange font.Īn early version of the Ancient Lake sign.Ī door with a silhouette of a balloon that has a question mark on it.Ī door with a balloon that has a check mark over it.
Likely used instead of the silver N64 coins in the Coin challenges. These coins were replaced with bananas to fit this game's atmosphere better, though these would have functioned the same. These icons show up on tracks when viewed in a setup editor as markers determining certain functions of the game, such as checking your progress on a track, silencing/enabling a MIDI channel, or warping the player to another area.Ī golden Rare coin. Unused reed objects, which behave like trees.Ī bunch of development-related signs and symbols. Presents hanging from red and blue balloons. The third map matches the first unfinished track in the second video below. The first map is maybe a early version of the map for either Greenwood Village, or Jungle Falls - its layout is also quite similar to Thunder Cove, a track exclusive to the DS version of the game, though this might be a coincidence.
says "Star City" is internally named TWILIGHTCITY, so this is likely an early name for that track.ĢD image digits 07, 09, and 0B are unused HUD maps.
DIDDY KONG RACING KRUNCH PRO
These likely came from a period when the game was called Pro AM 64.Ĭrudely-drawn placeholders for the signs in the lobby of Sherbet Island.Ī sign for Twilight City which matches those found in the Future Fun Land lobby. do not exist, while Banjo, Conker, and Timber's icons only have placeholder text.
DIDDY KONG RACING KRUNCH SERIES
The palette here is guessed, as one couldn't be found in the ROM.Ī German video of a pre-release version (labeled "1.964 VERSION") shows that it was once used on at least one of the arches seen throughout Greenwood Village.Ī series of icons used for an early version of the character selection menu. There is no palette associated with the texture.Ī small, earlier version of the Diddy Kong Racing logo.
DIDDY KONG RACING KRUNCH FREE
DIDDY KONG RACING KRUNCH CODE
Presumably it would have been an ordinary cheat code that could actually be entered at one point. It doesn't appear to do anything if enabled. It's listed in the official strategy guide, which helpfully doesn't give you the actual codes. High Speed Racing (code 1234567890): According to Nintendo Power(?) this would have increased everyone's top speed or maybe just done the same thing as the "No Limit To Bananas" code.To unlock all cheats, including the unused ones, use one of the below GameShark codes. Some are still enterable, others have been changed to a string of numbers, rendering them unenterable due to the convenient lack of numbers on the cheat code entry keyboard. There are some unused/debug cheat codes in the game.